![]() If I make a game with 5000 point Force Points, I expect my units in the Force Organization to add up to more than that so I have some choices.Ħ.) Force Organization (FO). So you really can't be sure you're giving one side a point total advantage or not. For example, if I setup a game for 4,000 points, Sometimes the total units available in the Force Organization will not even add up to 3,000 points. ![]() It seems so bare bones.ĥ.) Force points: In Skirmish and Multiplayer, Force point choices often do not allow you to choose units adding up to that total. What about soldiers lost? Lets have more detail in that area. Currently, the victory condition breakdown keeps track of total units destroyed. So fix that.Ĥ.) More detail in unit tracking with kills and losses. This would preclude having to do a lot of clicking and map rotation to insure a units facing with overwatch, hull direction and turret facing and make it quick, easy and slick.ģ.) Some unit AI still isnt working well: Killa Cans are not aggressive with melee combat, Mega-Nobz will advance toward you, but have never fired or attacked in melee that I have seen and the Ork AI commits to melee in ineffective waves which just lead them to die horribly. Hopefully the Devs will be able to address all these issue to make this game better.ġ.) Fix the UI appearance: The missing Map toggle and having floating Unit and Map Flags and Icons obstructs any potential screenshots.Ģ.) Getting a unit's facing, turret and overwatch direction is awkward/clunky: Implement a CTRL or ALT or SHIFT button + mouse rotation that allows the unit to freely swivel in a direction while the key is pressed and the mouse is moved so the unit or turret spins on it's axis to face the desired direction. Here's how to fix it all from a gamers perspective. Then there's unit AI and Force Organization and Points, which is the biggest issue the game has IMO. Getting units to not only face the right direction, but turn their turrets and do it effortlessly without having to resort to a buncha clicking and rotating the map around to click within the squares is awkward. The 'J' shortcut currently isnt yet implemented so you cant toggle map features, there's a screenshot ability, but the obtrusive floating Unit and Map icons block an otherwise nice screenshot. ![]() I'm not sure I agree with that completely. I've read some reviews on Steam, while being mostly positive, the negative reviews sometimes complain about the UI and clunky interface. Maybe this thread could spur some new creative ideas for this game, as I dont see another thread like it.
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